SVG IRC Chat Logs for 2008-08-11

This is the automatically generated IRC log made by the logger bot from the SVG IRC chat at irc.freenode.net port 6667 channel #svg


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00:00:34 <overlordpuppy> Interesting. However, I'm not proficient enough with javascript to do it. I merely know how to manipulate the dom and fire events.
00:00:58 <PhycoFalcon> Ah, I can do it, then :)
00:01:02 <PhycoFalcon> Thanks for the advice ;)
00:01:55 <overlordpuppy> What are those things called on a path that curve the line?
00:02:08 <overlordpuppy> oh. . . curveto. heh
00:02:35 <PhycoFalcon> good to know :D
00:02:53 <PhycoFalcon> well, I gotta leave, it was nice talking to you folks... I'll idle here for a bit :)
00:03:00 <overlordpuppy> later
00:06:34 <Actium> seeya!
04:35:12 <overlordpuppy> I'm trying to do some smil. How do I edit the point of a line. Say I have an isosceles triangle and I want to move it's top point to make a right triangle.
04:36:11 <codedread> you would animate the x1, y1 and/or x2,y2 attributes of the <line> element
04:36:42 <codedread> (in your case, it sounds like just the x coord would do to make a right triangle
04:36:44 <overlordpuppy> It's a path.
04:37:06 <overlordpuppy> Can I do the same with the data in the d attribute?
04:37:20 <codedread> yes
04:37:28 <overlordpuppy> Thanks. Big help. Believe me.
04:37:36 <codedread> as far as I know, you'd have to animate from one value to another value of the 'd' attribute
04:38:04 <overlordpuppy> So basically, if I want to keep all other points the same, I have to put the data in again.
04:38:21 <overlordpuppy> excepting the one I want to move. of course.
04:40:06 <overlordpuppy> Actually, since it's a closed structure, I bet I'd have to move at least 2 points. The initial point, and the one that is drawn to that point to close the triangle.
04:42:44 <codedread> yes to your first question (though i have never done this)
04:43:09 <codedread> you wouldn't necessarily need to move two points since the path data can use absolute positions
04:44:14 <codedread> for instance, path data might be d="M0,10 L10,0 L20,10 Z"
04:44:41 <codedread> moving the top point to make a right-angle triangle would mean animating to d="M0,10 L0,0 L20,10 Z"
04:44:57 <codedread> fair warning - i've never actually done this myself
04:45:10 <overlordpuppy> codedread: I think that I've made a mistake in not using Z instead, I did an L 0 10
04:45:20 <codedread> ah, yeah
04:45:23 <overlordpuppy> Which is why I thought I would have to move 2 points.
04:46:47 <overlordpuppy> This makes much more sense now. It must get very complicated with curveto's. :)
04:47:15 <overlordpuppy> thanks again.
04:47:27 <codedread> np
04:47:33 <codedread> yes, curves are nastier
04:47:37 <PhycoFalcon> hey guys :)
04:47:51 <codedread> hi PhycoFalcon
04:48:08 <overlordpuppy> Hi PhycoFalcon: Get your javascript up and running?
04:48:26 <PhycoFalcon> overlordpuppy: nah, just got back from a night out, watched Pineapple Express :)
04:48:32 <PhycoFalcon> how are things going with the animation?
04:48:51 <overlordpuppy> Well, when we talked earlier, I was getting the base models down.
04:48:57 <overlordpuppy> Now comes to the animation.
04:49:13 <PhycoFalcon> Excellent :)
04:49:19 <PhycoFalcon> Doing it by hand? :D
04:49:40 <overlordpuppy> Yep. I just reversed the Y axis on paper. Saved me a great deal of effort.
04:50:05 <overlordpuppy> I'm doing it on line paper, so my grids needed a little adjustment.
04:50:25 <overlordpuppy> Wish I had some grid paper. It'd be a lot easier.
04:50:32 <PhycoFalcon> so, literally, you're doing it by hand :O
04:50:41 <PhycoFalcon> aha, yeah... I thought that's what you were using
04:51:39 <overlordpuppy> Quite. But I have some measurement on line paper. I decided to go with the mark 1 line = 10. So I traced some lines on the vertical axis. and well, I'm not the best tracer in the world.
04:54:14 <overlordpuppy> I've not even thought ahead before jumping into this. How can I convert smil to avi or something afterward?
04:54:38 <PhycoFalcon> you could always do a screen capture...
04:54:58 <PhycoFalcon> I'm sure there has to be a linux tool to do that
04:55:12 <overlordpuppy> Yeah, istanbul. It's not the greatest though.
04:55:35 <PhycoFalcon> what's not great about it?
04:55:47 <overlordpuppy> Well, it's sometimes choppy.
04:56:06 <overlordpuppy> And it records pretty low quality. I'm not sure where to alter the settings for that.
04:59:51 <overlordpuppy> looks like animate won't work for path data. . .
05:03:04 <PhycoFalcon> I need to look into animate also... Have you checked the W3C docs?
05:03:45 <overlordpuppy> Yeah. Animate is for reassigning attributes, but I don't think that it does d.
05:04:06 <overlordpuppy>http://www.w3.org/TR/SVG/animate.html
05:04:07 <svg-chump> A: http://www.w3.org/TR/SVG/animate.html from overlordpuppy
05:04:14 <PhycoFalcon> I'm looking at that now
05:04:18 <overlordpuppy> Ah
05:05:19 <PhycoFalcon> d="M0,10 L10,0 L20,10 Z"
05:05:19 <PhycoFalcon> isn't it
05:05:19 <PhycoFalcon> d="M 0 10 L 10 0 L 20 10 Z" ?
05:05:25 <PhycoFalcon> I dindn't think you could have commas...
05:06:05 <overlordpuppy> Here's what I got: d="M 128 0 L 64 120 L 192 120 Z"
05:06:23 <overlordpuppy> That was just the example above, I believe.
05:07:38 <PhycoFalcon> Let me mess with that...
05:08:04 <codedread> you can have commas or whitespace
05:08:10 <codedread> and/or
05:08:13 <overlordpuppy> This is the view I have: viewBox="0 0 320 240"
05:09:20 <overlordpuppy> Either I'm writing the smil wrong, or Firefox and Helix Player aren't working right.
05:09:21 <codedread> overlordpuppy: http://www.w3.org/TR/SVG/paths.html#PathElement
05:09:24 <codedread> d is animatable
05:09:30 <codedread> (not sure what made you think otherwise)
05:09:36 <overlordpuppy> codedread: I think it's something on my end.
05:10:06 <codedread> can you pastebin your code?
05:10:11 <overlordpuppy> K.
05:10:25 <PhycoFalcon>http://www.w3.org/TR/SVG/animate.html#AnimateMotionElement
05:10:26 <svg-chump> B: http://www.w3.org/TR/SVG/animate.html#AnimateMotionElement from PhycoFalcon
05:10:50 <PhycoFalcon> oh... that just moves the object
05:11:00 <codedread> it doesn't sound to me like he wants an animateMotion - he actually wants to animate the points within a path
05:11:08 <codedread> (animateMotion operates at the element level)
05:11:09 <PhycoFalcon> yeah, I figured as much
05:11:13 <overlordpuppy> This is true.
05:11:29 <overlordpuppy> hang on, I'll get the paste up
05:11:49 <overlordpuppy>http://pastebin.ca/1165617
05:11:50 <svg-chump> C: http://pastebin.ca/1165617 from overlordpuppy
05:12:31 <codedread> you haven't specified a begin attribute on your animate
05:12:33 <overlordpuppy> For some reason, SMIL animation doesn't seem to be working on my laptop today, yet it was fine last night.
05:12:43 <codedread> begin="1s" for instance
05:13:24 <codedread> and you need to specify fill="freeze" at the end (to make it 'stick')
05:13:43 <codedread> s/at the end/on the animate element/
05:14:24 <overlordpuppy> Ok. Still nothing. I'm pretty sure my browser or helix player isn't displaying SMIL animated anymore.
05:14:41 <overlordpuppy> I viewed a presentation yesterday though. . .
05:14:44 <codedread> browsers that support SMIL = Opera and WebKit nightlies
05:14:51 <PhycoFalcon> yeah, I don't think Firefox does... :-/
05:14:54 <codedread> no
05:14:56 <overlordpuppy> I swore FF3 had it. . .
05:14:59 <codedread> they're working on it for Fx 3.1
05:15:02 <overlordpuppy> Ah
05:15:08 <overlordpuppy> Maybe I'll get opera
05:15:18 <overlordpuppy> But Helix Player is supposed to support it.
05:15:24 <codedread> what's helix player
05:15:36 <codedread> ok, reading it now
05:15:40 <overlordpuppy> It's a community driven version of Real player
05:16:23 <codedread> yeah, it mentions SMIL 2.0 support - but not SVG support
05:16:29 <PhycoFalcon>http://www.codedread.com/svg-support.php
05:16:30 <svg-chump> D: http://www.codedread.com/svg-support.php from PhycoFalcon
05:16:33 <codedread> i was about to get excited :)
05:16:34 <PhycoFalcon> oh hey... is that you? :-P
05:16:54 <codedread> yeah, that's me - i'd never heard of Helix before tho
05:17:01 <overlordpuppy> codedread: Ah, the SMIL presentation I watched was not SVG based. I believe.
05:17:03 <codedread> is someone saying that it's an SVG viewer also?
05:17:07 <codedread> ah ok
05:17:22 <overlordpuppy> I'll see about opera.
05:17:36 <PhycoFalcon> codedread: is that big red block in the middle the lack of animation/SMIL support?
05:17:44 <codedread> yes
05:17:53 <PhycoFalcon> aha... good to know
05:18:00 <codedread> if you click on the image you'll get to a HTML table that has all the tests
05:18:17 <codedread> (with links and results)
05:18:54 <overlordpuppy> codedread: Did you try out the svg? Did it work in the way I intended?
05:19:09 <PhycoFalcon> sweet
05:19:10 <overlordpuppy> Just really curious. :)
05:19:40 <codedread> sorry - i can do that
05:20:04 <overlordpuppy> Awww. Darn. Opera is asking me what to open it in.
05:20:59 <PhycoFalcon> overlordpuppy: sometimes I see that if I'm using a server that doesn't support the proper MIME types
05:21:40 <codedread> overlordpuppy: yeah it works in Opera
05:21:46 <overlordpuppy> sweet.
05:21:50 <codedread> i was wrong, you don't need the begin attr specified (it defaults to 0s)
05:22:04 <codedread> fill="freeze" to make the animation freeze at the end (default is it reverts back to start state)
05:22:14 <overlordpuppy> Ah. k. Will do!
05:22:23 <codedread> and it's not a right-angle triangle :)
05:22:34 <codedread> and 10s is a looooong time :)
05:22:36 <overlordpuppy> I didn't figure it would be. :)
05:22:52 <overlordpuppy> Sorry, I just wanted it to be really clear that it was moving. :)
05:23:05 <codedread> yep - it moves
05:23:07 <codedread> thx to Opera
05:23:11 <overlordpuppy> Awesome.
05:23:17 <codedread> ok, going to bed - good night
05:23:27 <PhycoFalcon> codedread: night :)
05:23:57 <overlordpuppy> night! :) Thanks!
05:24:54 <overlordpuppy> I can see it now!
05:24:59 <overlordpuppy> Yes!!!!!! High fives for all
05:25:09 <PhycoFalcon> :D
05:25:10 * overlordpuppy high fivers PhycoFalcon
05:25:11 <PhycoFalcon> \o/
05:25:21 <PhycoFalcon> :)
05:25:31 <PhycoFalcon> it sucks that FF doesn't support it yet...
05:25:42 <overlordpuppy> Yes.
05:25:49 <PhycoFalcon> My distribution model revolves around Prism
05:27:50 <overlordpuppy> I'm totally getting this animation thing down.
05:28:05 <PhycoFalcon> sweet! :D
05:29:54 <overlordpuppy> If you have opera, check this out. http://pastebin.ca/1165629
05:30:37 <PhycoFalcon> I don't, but just for you I'll download it :)
05:31:32 <overlordpuppy> Heh. If you have anything that supports SMIL then. I'm sure you will in not too long if you don't.
05:31:43 <overlordpuppy> o u mean opera. hah. :)
05:31:49 <PhycoFalcon> :)
05:31:49 <overlordpuppy> my mistake.
05:32:42 <overlordpuppy> Now I just got to learn masking. . . That'll almost catch me up to what I had with synfig.
05:36:47 <overlordpuppy> err, clipping is what I ment. :)
05:39:37 <PhycoFalcon> finally got Opera down :)
05:39:43 <PhycoFalcon> awesome triangle, buddy :D
05:40:27 <PhycoFalcon> do you need the from attribute?
05:40:40 <overlordpuppy> I'm not sure. I could try it without it.
05:40:53 <overlordpuppy> it seems awfully redundant if you do.
05:41:30 <overlordpuppy> It still works fine without the from! :D
05:41:33 <PhycoFalcon> hrm... it appears that you do
05:41:36 <PhycoFalcon> really?
05:41:41 <PhycoFalcon> I took it out and it doesn't work :-/
05:41:45 <overlordpuppy> Hmm? It works great on mine without it.
05:42:19 <PhycoFalcon> oh, whups
05:42:20 <PhycoFalcon> also baleeted the to attribute :)
05:42:25 <overlordpuppy> Heh.
05:42:35 <overlordpuppy> :) That's good to know though!.
05:42:40 <PhycoFalcon> indeed :D
05:43:27 <overlordpuppy> Wow it's going to be a lot of math for the jiggle of my slime guy.
05:44:20 <PhycoFalcon> hrm... can you handle it ? :)
05:45:35 <overlordpuppy> Sure. The piechart math was more than I could handle having been out of school for 4 years, but I got it down to make my dynamic pie chart svg.
05:46:05 <overlordpuppy> I should redo it so it's fully javascript instead of GET variable driven.
05:46:24 <PhycoFalcon> mmm... javascript :)
05:48:10 <overlordpuppy> PhycoFalcon: When you see an internet cartoon series called Korbin, you'll know it was me. And when you see the graphics, you'll know that you helped make it happen at the beginning.
05:48:29 <PhycoFalcon> \o/
05:49:39 <PhycoFalcon> overlordpuppy: When you see a Lego-style MMO similar to Habbo Hotel and SecondLife making headlines on Slashdot... you'll know that you helped make it happen at the beginning.
05:49:56 <overlordpuppy> Sweet! I'd play it.
05:50:05 <PhycoFalcon> (not that I play those games... I've just heard it's similar) :)
05:50:46 <overlordpuppy> Nothing gets in the way of me and a goal. :) I became a software developer at my company 2 years ago. And now today, I'm Executive VP because I set a goal to the top and made it happen. I regret that decision today, though. :)
05:51:34 <PhycoFalcon> Aha, sweet!
05:51:35 <PhycoFalcon> Why do you regret it? :-/
05:52:25 <overlordpuppy> Well, it's a lot to handle for little pay, frankly. I only make 30k right now. Was supposed to get a 15k raise, but the internal processes of the company are slowing down me getting my raise.
05:53:23 <overlordpuppy> So I took on a whole lot of responsibility for no benefit, other than unfireability (am 24% owner of company and VP and chief software architect).
05:53:36 <PhycoFalcon> I sure hope that's euro?
05:53:40 <overlordpuppy> It's US
05:53:46 <PhycoFalcon> ...
05:54:03 <PhycoFalcon> benefits?
05:54:22 <overlordpuppy> Crappy insurance and dental. Unfireability.
05:54:25 <overlordpuppy> That's it.
05:55:02 <PhycoFalcon> eheheheh, should've gone after more VC money :)
05:55:03 <overlordpuppy> But I had the crappy insurance and dental before I signed on as VP.
05:56:05 <overlordpuppy> Here's what happened. The company I was in decided to split it's technology wing into a separate company. My boss was there for 10 years, so they made him CEO. The other 2 guys were the backers. They don't do anything.
05:56:43 <PhycoFalcon> What's your product?
05:56:48 <overlordpuppy> Software.
05:56:54 <PhycoFalcon> I mean...
05:57:00 <PhycoFalcon> what area?
05:57:19 <overlordpuppy> Well . . . An industry that most people have no idea that exists.
05:57:39 <overlordpuppy> Food brokerage business.
05:57:55 <PhycoFalcon> mmm... perishables :)
05:58:14 <overlordpuppy> That's where you have guys representing the manufacturer of a product in the stores checking on the product and making the store people make orders.
05:58:38 <overlordpuppy> Anyway, that's not terribly important. :)
05:58:43 <PhycoFalcon> :)
05:59:01 <overlordpuppy> What is important is I'm going to breakout, because it's my goal, and I will achieve it.
05:59:18 <PhycoFalcon> \o/
05:59:52 <overlordpuppy> And after I do that, the strain it will leave on the company when I leave will cause it to collapse. And I can die a happy man.
06:00:30 <PhycoFalcon> ahaha... jump ship while you still can!
06:01:16 <overlordpuppy> ;) It's not sinking till I get off. I'm biding my time. I know this'll all work out in the end cause we'll all float on alright. . . Right?
06:02:29 <overlordpuppy> If I got my raise, I might change my mind. Maybe.
06:03:00 <PhycoFalcon> Yeah... that's pretty terrible :-/
06:03:56 <overlordpuppy> Ah, I gotta go. :) See ya later.
06:04:09 <PhycoFalcon> Okay! Let's talk again :)
06:04:21 <PhycoFalcon> Hopefully I'll have this JS worked out by then :D
06:04:32 <overlordpuppy> cool.
07:10:46 <[AD]Turbo> hi all
07:10:54 <PhycoFalcon> hi :)
08:15:15 <maxf_> maxf_ is now known as maxf
08:57:26 <stelt> one more moderation needed at svg.org
09:43:52 <emzic> hi, does anyone know how i can get the boundingbox of an element? with batik?
09:44:29 <heycam> hi emzic
09:44:34 <heycam> yes you get use the getBBox() method
09:45:11 <emzic> hi, where do i find this function? in the gvt or the xml tree?
09:45:23 <heycam> it
09:45:26 <heycam> 's on the DOM objects
09:45:32 <emzic> oh cool thanks!
09:45:40 <heycam> if you have an Element, you'll need to cast it to SVGLocatable to call the method
09:45:50 <emzic> ok thanks!
09:49:43 <emzic> the document itself cannot be cast to SVGLocatable?
09:49:49 <heycam> no
09:49:57 <heycam> but if you want the bounding box of the whole document, call it on the root <svg> element
09:50:12 <emzic> thats document.getRootElement() right?
09:50:18 <heycam> yes
09:50:43 <heycam> (or getDocumentElement()... i think both are there and do the same)
09:51:21 <emzic> hmmm, i just tried both and the result seems to be null
09:51:32 <heycam> you'll need to make sure your document is "dynamic"
09:51:36 <emzic> will i need to build the gvt tree first?
09:51:38 <heycam> yes
09:56:50 <emzic> hmmm its now dynamic, interactive and built, but getBBox still returns null
10:03:57 <emzic> ok sorry, it does work, my bad
10:14:25 <khmer42> Is is possible to stop stroke values from scaling, for instance I want a line that is always 10px regardless of what the settings in the viewbox?
10:20:19 <khmer42> Sorry if this is a report, my internet dropped - Is is possible to stop stroke values from scaling, for instance I want a line that is always 10px regardless of what the settings in the viewbox?
10:20:28 <khmer42> report should say repost
14:14:47 <adorablepuppy> Looking for a way to turn a SVG+SMIL document into an AVI, without screen capture.
14:28:14 <stelt> adorablepuppy, there's SVG-->APNG, maybe there's also a APNG-->AVI
14:44:34 <adorablepuppy> hmm
14:45:04 <adorablepuppy> Will that do the SMIL though?
14:46:59 <stelt> most/all
14:48:12 <adorablepuppy> Ok. I can try that. If I can get it to APNG, chances are I can get it to png and render it with ffmpeg.
18:11:34 <PhycoFalcon> Haha... I'm able to replicate all transform functions (skew, rotate, and scale) using JavaScript and path data in arrays...
18:11:35 <PhycoFalcon> but unfortunately, I suck so much at matrix math, I can't figure out how to translate my points...
18:14:03 <wito> 1 0 tx
18:14:07 <wito> 0 1 ty
18:14:19 <wito> 0 0 tz
18:14:26 <wito> if you're doing it three-dee. :P
18:15:02 <PhycoFalcon> heheh, yeah... I tried that at first, but I realized that the third column is not going to work on a 2-column matrix of x,y coordinates
18:15:24 <PhycoFalcon> I think I'll try to add...
18:15:59 <wito> no, really
18:16:07 <wito> it's [1 0 tx 0 1 ty]
18:16:15 <PhycoFalcon> ah... maybe I can try that
18:18:08 <PhycoFalcon> it's just not cooperating... :-/
18:18:37 <PhycoFalcon> here's my current code...
18:18:38 <PhycoFalcon> click on the red rect
18:18:38 <PhycoFalcon>http://superluminon.com/svgdev/test-block_3d.svg
18:18:38 <svg-chump> E: http://superluminon.com/svgdev/test-block_3d.svg from PhycoFalcon
18:20:26 <PhycoFalcon> ...yes, I know my code is terrible... I just started doing JavaScript about 2 months ago
18:21:13 <PhycoFalcon> also, the grid code is in http://superluminon.com/svgdev/grid_3a.js
18:22:52 <wito> hmm
18:23:17 <wito> why don't you just put the transforms on the SVG
18:23:31 <wito> and let the SVG drawing do the heavy lifting?
18:25:24 <PhycoFalcon> That would be nice :)
18:25:24 <PhycoFalcon> But when you drag the block on the gray square, and becomes a child of the grid element, then the transforms are applied to it... If I were to have a translate, for example, it would move the block with an offset... It's kinda strange, but makes sense, if you think about it.
18:31:05 <wito> I think you're overtransforming
18:31:57 <PhycoFalcon> Dunno, but I have an idea...
18:31:57 <PhycoFalcon> Also, the source is commented now :)
21:24:57 <Drunktard> is there some property in SVG i can use that would set a symbol to the left of another symbol? or would I have to use getBBox() from within javascript
21:41:06 <stelt> Drunktard, if you can't calculate it upfront and just use a translate of some sort, you'll need getBBox() indeed
21:46:19 <Drunktard> alright, thanks again stelt, you're very kind.
21:46:54 <stelt> you're welcome.
21:47:13 <stelt> where about are you at this planet?
21:51:12 <Drunktard> Costa Rica
21:51:53 <stelt> Netherlands
21:52:01 <Drunktard> awesome
21:52:44 <Drunktard> i had some absinth from there the other day, never tasted it before. and won't do it again i think :P
21:53:08 <stelt> :-)
21:55:37 <Drunktard> how long have you been working with SVG?
21:56:05 <stelt> on and off over 4 years
21:56:12 <stelt> or more
21:56:21 <Drunktard> awesome
21:56:37 <Drunktard> what do you use it for if i may know?
21:57:48 <stelt> many things. i can't work pencils and mice, but can formulas :-)
21:58:09 <Drunktard> haha
21:58:39 <stelt> .g svg stelt
21:58:40 <phenny> stelt: http://svg.jibbering.com/svg/2006-12-24.html
21:59:19 <stelt> phenny, that sucks
22:00:28 <Drunktard> hehe
22:00:57 <stelt> this is the last thing i did on-line : http://dev.opera.com/articles/view/applying-color-tints-to-web-pages-with-s/
22:03:41 <Drunktard> nice
22:04:05 <Drunktard> so are people still using ASVG? or opera support is good enough to finally drop it?
22:04:25 <stelt> I use Opera
22:06:02 <stelt> Opera is great
22:06:39 <Drunktard> the only reason i keep an instance of firefox is because of the stumbleupon bar :P
22:06:39 <stelt> .g svg viewer test suit codedread
22:06:43 <phenny> stelt: http://www.codedread.com/svg-support.php
22:07:56 <Drunktard> i particularly love opera for being light, that is, before 9.51 it was awesome, maybe there's something wrong in my system at this time tho...
22:12:47 <Drunktard> wow that support grid looks awesome
22:13:02 <Drunktard> wasn't it true that for IE7 they were gonna support SVG?
22:13:55 <stelt> never a clear positive statement
22:14:15 <stelt> i mean "what's IE?"
22:15:47 <Drunktard> hehe
22:16:31 <stelt> Do a little less worrying about browsers statistics and just put up some great content that makes other browsers shine
22:16:51 <stelt> On http://svg.startpagina.nl IE is not even #1
22:18:25 <vlii> dunno about IE7, but they're not going to support SVG in IE8
22:19:02 <stelt> IE8 is far away
22:19:57 <vlii> they should notice that SVG is probably not going to compete fully with flash/silverlight
22:20:08 <vlii> i mean, play videos with SVG?
22:20:14 <stelt> <video>
22:20:21 <vlii> ah
22:20:26 <vlii> damn :)
22:20:46 <stelt> .g video filters demo dahlstrom
22:20:47 <phenny> stelt: http://www.youtube.com/watch?v=Ljy_ptdD4Wk
22:21:09 <stelt> that's useless phenny
22:21:38 <vlii> phenny's a bot, ok
22:21:49 <vlii> i was already wondering what kind of strange relationship you have
22:21:59 <stelt> http://www.youtube.com/watch?v=mPw0WNrBWuY is what i needed
22:21:59 <svg-chump> F: http://www.youtube.com/watch?v=mPw0WNrBWuY from stelt
22:22:36 <vlii> but anyway
22:22:39 <stelt> and note that browsers are starting with native video support
22:22:59 <vlii> is SVG going to compete with flash/silverlight in all fronts
22:23:24 <stelt> some areas more than others
22:25:49 <stelt> Also depends on whether you like DRM or not
22:26:17 <vlii> guess that's not SVGs strength
22:26:44 <stelt> exactly
22:55:46 <Actium> i wouldn't call DRM a 'strength'
22:55:57 <stelt> my point exactly


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